using UnityEngine; namespace D2D.Utilities { /// /// Log with nice colors. /// public static class DLog { private const string BlueColor = "1982c4"; private const string GrayColor = "666666"; private const string YellowColor = "ffca3a"; private const string OrangeColor = "ffb300"; private const string GreenColor = "8ac926"; private const string Red = "E22121"; public static void PrintRed(string message) => PrintColored(message, Red); public static void PrintGray(string message) => PrintColored(message, GrayColor); public static void PrintOrange(string message) => PrintColored(message, OrangeColor); public static void PrintBlue(string message) => PrintColored(message, BlueColor); public static void PrintColored(string message, string color) { if (color.IndexOf('#') == -1) color = '#' + color; Debug.Log($"{message}"); } } }