using D2D.Core; using D2D.UI; using D2D.Utilities; using D2D.Utils; using UnityEngine; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D.UI { public class Tutorial : GameStateMachineUser { private void Update() { if (Input.anyKey || DInput.IsMousePressing) { Confirm(); } } private void Confirm() { _stateMachine.Push(new RunningState()); Destroy(gameObject); } } }