using System; using Cinemachine; using D2D.Gameplay; using UnityEngine; namespace D2D.Cameras { public class CameraPlayerAutoFollow : MonoBehaviour { [SerializeField] private bool _follow; [SerializeField] private bool _lookAt; private void OnValidate() { UpdateCameraTarget(); } private void Start() { UpdateCameraTarget(); } private void UpdateCameraTarget() { var vcam = GetComponent(); var player = FindObjectOfType(); if (vcam == null || player == null) return; if (_follow) vcam.Follow = player.transform; if (_lookAt) vcam.LookAt = player.transform; } } }