using SRF;
using UnityEngine;

using static D2D.Utilities.CommonGameplayFacade;

public class SurfaceMaterialRandom : MonoBehaviour
{
    [SerializeField] private MeshRenderer[] meshRenderers;
    [SerializeField] private MeshRenderer[] meshRenderersbackup;
    
    private Material currentMaterial;

    private void Awake()
    {
        //currentMaterial = _gameData.groundMaterials.Random();

        //foreach (var item in meshRenderers)
        //{
        //    item.material = currentMaterial;
        //}
    }
}