// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer { /// <summary> /// A <see cref="ScriptableObject"/> which holds a <see cref="Float1ControllerState.Transition"/>. /// </summary> [CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Float 1", order = Strings.AssetMenuOrder + 5)] public class Float1ControllerTransition : AnimancerTransition<Float1ControllerState.Transition> { } }