using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.Tools { /// <summary> /// Generates a grid of the specified size, either entirely full or empty /// </summary> public class MMGridGeneratorFull : MMGridGenerator { /// <summary> /// Generates a grid of the specified size, either entirely full or empty /// </summary> /// <param name="width"></param> /// <param name="height"></param> /// <param name="full"></param> /// <returns></returns> public static int[,] Generate(int width, int height, bool full) { int[,] grid = PrepareGrid(ref width, ref height); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { SetGridCoordinate(grid, i, j, full ? 1 : 0); } } return grid; } } }