using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES3Internal { internal static class ES3Debug { private const string disableInfoMsg = "\n<i>To disable these messages from Easy Save, go to Window > Easy Save 3 > Settings, and uncheck 'Log Info'</i>"; private const string disableWarningMsg = "\n<i>To disable warnings from Easy Save, go to Window > Easy Save 3 > Settings, and uncheck 'Log Warnings'</i>"; private const string disableErrorMsg = "\n<i>To disable these error messages from Easy Save, go to Window > Easy Save 3 > Settings, and uncheck 'Log Errors'</i>"; private const char indentChar = '-'; public static void Log(string msg, Object context = null, int indent=0) { if (!ES3Settings.defaultSettingsScriptableObject.logDebugInfo) return; else if (context != null) Debug.LogFormat(context, Indent(indent) + msg + disableInfoMsg); else Debug.LogFormat(context, Indent(indent) + msg); } public static void LogWarning(string msg, Object context=null, int indent = 0) { if (!ES3Settings.defaultSettingsScriptableObject.logWarnings) return; else if (context != null) Debug.LogWarningFormat(context, Indent(indent) + msg + disableWarningMsg); else Debug.LogWarningFormat(context, Indent(indent) + msg + disableWarningMsg); } public static void LogError(string msg, Object context = null, int indent = 0) { if (!ES3Settings.defaultSettingsScriptableObject.logErrors) return; else if (context != null) Debug.LogErrorFormat(context, Indent(indent) + msg + disableErrorMsg); else Debug.LogErrorFormat(context, Indent(indent) + msg + disableErrorMsg); } private static string Indent(int size) { if (size < 0) return ""; return new string(indentChar, size); } } }