using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;

namespace D2D
{
    public class Window : MonoBehaviour
    {
        [SerializeField] private float _openDelay;

        public float OpenDelay => _openDelay;
    }
}