// Copyright (c) Meta Platforms, Inc. and affiliates. using UnityEngine; using UnityEngine.UI; using System.Collections; namespace Lofelt.NiceVibrations { [RequireComponent(typeof(Text))] /// /// Add this class to a gameObject with a Text component and it'll feed it the number of FPS in real time. /// public class MMFPSCounter : MonoBehaviour { /// /// The frequency at which the FPS counter should update (in seconds) /// public float UpdateInterval = 0.3f; protected float _framesAccumulated = 0f; protected float _framesDrawnInTheInterval = 0f; protected float _timeLeft; protected Text _text; protected int _currentFPS; static string[] _stringsFrom00To300 = { "00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25", "26", "27", "28", "29", "30", "31", "32", "33", "34", "35", "36", "37", "38", "39", "40", "41", "42", "43", "44", "45", "46", "47", "48", "49", "50", "51", "52", "53", "54", "55", "56", "57", "58", "59", "60", "61", "62", "63", "64", "65", "66", "67", "68", "69", "70", "71", "72", "73", "74", "75", "76", "77", "78", "79", "80", "81", "82", "83", "84", "85", "86", "87", "88", "89", "90", "91", "92", "93", "94", "95", "96", "97", "98", "99", "100", "101", "102", "103", "104", "105", "106", "107", "108", "109", "110", "111", "112", "113", "114", "115", "116", "117", "118", "119", "120", "121", "122", "123", "124", "125", "126", "127", "128", "129", "130", "131", "132", "133", "134", "135", "136", "137", "138", "139", "140", "141", "142", "143", "144", "145", "146", "147", "148", "149", "150", "151", "152", "153", "154", "155", "156", "157", "158", "159", "160", "161", "162", "163", "164", "165", "166", "167", "168", "169", "170", "171", "172", "173", "174", "175", "176", "177", "178", "179", "180", "181", "182", "183", "184", "185", "186", "187", "188", "189", "190", "191", "192", "193", "194", "195", "196", "197", "198", "199", "200", "201", "202", "203", "204", "205", "206", "207", "208", "209", "210", "211", "212", "213", "214", "215", "216", "217", "218", "219", "220", "221", "222", "223", "224", "225", "226", "227", "228", "229", "230", "231", "232", "233", "234", "235", "236", "237", "238", "239", "240", "241", "242", "243", "244", "245", "246", "247", "248", "249", "250", "251", "252", "253", "254", "255", "256", "257", "258", "259", "260", "261", "262", "263", "264", "265", "266", "267", "268", "269", "270", "271", "272", "273", "274", "275", "276", "277", "278", "279", "280", "281", "282", "283", "284", "285", "286", "287", "288", "289", "290", "291", "292", "293", "294", "295", "296", "297", "298", "299", "300" }; /// /// On Start(), we get the Text component and initialize our counter /// protected virtual void Start() { if (GetComponent() == null) { Debug.LogWarning("FPSCounter requires a GUIText component."); return; } _text = GetComponent(); _timeLeft = UpdateInterval; } /// /// On Update, we increment our various counters, and if we've reached our UpdateInterval, we update our FPS counter /// with the number of frames displayed since the last counter update /// protected virtual void Update() { _framesDrawnInTheInterval++; _framesAccumulated = _framesAccumulated + Time.timeScale / Time.deltaTime; _timeLeft = _timeLeft - Time.deltaTime; if (_timeLeft <= 0.0) { _currentFPS = (int)Mathf.Clamp(_framesAccumulated / _framesDrawnInTheInterval, 0, 300); if (_currentFPS >= 0 && _currentFPS <= 300) { _text.text = _stringsFrom00To300[_currentFPS]; } _framesDrawnInTheInterval = 0; _framesAccumulated = 0f; _timeLeft = UpdateInterval; } } } }