using UnityEngine;
namespace MoreMountains.Tools
{
///
/// Rect extensions
///
public static class RectExtensions
{
///
/// Returns true if this rectangle intersects the other specified rectangle
///
///
///
///
public static bool MMIntersects(this Rect thisRectangle, Rect otherRectangle)
{
return !((thisRectangle.x > otherRectangle.xMax) || (thisRectangle.xMax < otherRectangle.x) || (thisRectangle.y > otherRectangle.yMax) || (thisRectangle.yMax < otherRectangle.y));
}
}
}