using UnityEngine; using MoreMountains.Feedbacks; using UnityEngine.Rendering; using MoreMountains.Tools; #if MM_HDRP using UnityEngine.Rendering.HighDefinition; #endif namespace MoreMountains.FeedbacksForThirdParty { /// /// Add this class to a Camera with a HDRP vignette post processing and it'll be able to "shake" its values by getting events /// #if MM_HDRP [RequireComponent(typeof(Volume))] #endif [AddComponentMenu("More Mountains/Feedbacks/Shakers/PostProcessing/MMPaniniProjectionShaker_HDRP")] public class MMPaniniProjectionShaker_HDRP : MMShaker { [MMInspectorGroup("Panini Projection Distance", true, 49)] /// whether or not to add to the initial value [Tooltip("whether or not to add to the initial value")] public bool RelativeDistance = false; /// the curve used to animate the distance value on [Tooltip("the curve used to animate the distance value on")] public AnimationCurve ShakeDistance = new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.5f, 1), new Keyframe(1, 0)); /// the value to remap the curve's 0 to [Tooltip("the value to remap the curve's 0 to")] [Range(0f, 1f)] public float RemapDistanceZero = 0f; /// the value to remap the curve's 1 to [Tooltip("the value to remap the curve's 1 to")] [Range(0f, 1f)] public float RemapDistanceOne = 1f; #if MM_HDRP protected Volume _volume; protected PaniniProjection _paniniProjection; protected float _initialDistance; protected float _originalShakeDuration; protected AnimationCurve _originalShakeDistance; protected float _originalRemapDistanceZero; protected float _originalRemapDistanceOne; protected bool _originalRelativeDistance; /// /// On init we initialize our values /// protected override void Initialization() { base.Initialization(); _volume = this.gameObject.GetComponent(); _volume.profile.TryGet(out _paniniProjection); } /// /// Shakes values over time /// protected override void Shake() { float newValue = ShakeFloat(ShakeDistance, RemapDistanceZero, RemapDistanceOne, RelativeDistance, _initialDistance); _paniniProjection.distance.Override(newValue); } /// /// Collects initial values on the target /// protected override void GrabInitialValues() { _initialDistance = _paniniProjection.distance.value; } /// /// When we get the appropriate event, we trigger a shake /// /// /// /// /// /// /// public virtual void OnPaniniProjectionShakeEvent(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false, float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false) { if (!CheckEventAllowed(channelData) || (!Interruptible && Shaking)) { return; } if (stop) { Stop(); return; } if (restore) { ResetTargetValues(); return; } _resetShakerValuesAfterShake = resetShakerValuesAfterShake; _resetTargetValuesAfterShake = resetTargetValuesAfterShake; if (resetShakerValuesAfterShake) { _originalShakeDuration = ShakeDuration; _originalShakeDistance = ShakeDistance; _originalRemapDistanceZero = RemapDistanceZero; _originalRemapDistanceOne = RemapDistanceOne; _originalRelativeDistance = RelativeDistance; } if (!OnlyUseShakerValues) { TimescaleMode = timescaleMode; ShakeDuration = duration; ShakeDistance = distance; RemapDistanceZero = remapMin * attenuation; RemapDistanceOne = remapMax * attenuation; RelativeDistance = relativeDistance; ForwardDirection = forwardDirection; } Play(); } /// /// Resets the target's values /// protected override void ResetTargetValues() { base.ResetTargetValues(); _paniniProjection.distance.Override(_initialDistance); } /// /// Resets the shaker's values /// protected override void ResetShakerValues() { base.ResetShakerValues(); ShakeDuration = _originalShakeDuration; ShakeDistance = _originalShakeDistance; RemapDistanceZero = _originalRemapDistanceZero; RemapDistanceOne = _originalRemapDistanceOne; RelativeDistance = _originalRelativeDistance; } /// /// Starts listening for events /// public override void StartListening() { base.StartListening(); MMPaniniProjectionShakeEvent_HDRP.Register(OnPaniniProjectionShakeEvent); } /// /// Stops listening for events /// public override void StopListening() { base.StopListening(); MMPaniniProjectionShakeEvent_HDRP.Unregister(OnPaniniProjectionShakeEvent); } #endif } /// /// An event used to trigger vignette shakes /// public struct MMPaniniProjectionShakeEvent_HDRP { static private event Delegate OnEvent; [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; } static public void Register(Delegate callback) { OnEvent += callback; } static public void Unregister(Delegate callback) { OnEvent -= callback; } public delegate void Delegate(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false, float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false); static public void Trigger(AnimationCurve distance, float duration, float remapMin, float remapMax, bool relativeDistance = false, float attenuation = 1.0f, MMChannelData channelData = null, bool resetShakerValuesAfterShake = true, bool resetTargetValuesAfterShake = true, bool forwardDirection = true, TimescaleModes timescaleMode = TimescaleModes.Scaled, bool stop = false, bool restore = false) { OnEvent?.Invoke(distance, duration, remapMin, remapMax, relativeDistance, attenuation, channelData, resetShakerValuesAfterShake, resetTargetValuesAfterShake, forwardDirection, timescaleMode, stop, restore); } } }