using UnityEngine; using System.Collections; namespace EpicToonFX { public class ETFXLoopScript : MonoBehaviour { public GameObject chosenEffect; public float loopTimeLimit = 2.0f; [Header("Spawn without")] public bool disableLights = true; public bool disableSound = true; void Start () { PlayEffect(); } public void PlayEffect() { StartCoroutine("EffectLoop"); } IEnumerator EffectLoop() { GameObject effectPlayer = (GameObject) Instantiate(chosenEffect, transform.position, transform.rotation); if (disableLights && effectPlayer.GetComponent()) { effectPlayer.GetComponent().enabled = false; } if (disableSound && effectPlayer.GetComponent()) { effectPlayer.GetComponent().enabled = false; } yield return new WaitForSeconds(loopTimeLimit); Destroy (effectPlayer); PlayEffect(); } } }