using System; using System.Collections; using System.Collections.Generic; using D2D.Utilities; using D2D.Utils; using UnityEngine; namespace D2D { public class RandomChildrenSwitcher : MonoBehaviour { public GameObject ActiveGameObject { get; private set; } private void Start() { var models = new List(); foreach (Transform child in transform) { models.Add(child.gameObject); child.gameObject.Off(); } ActiveGameObject = models.GetRandomElement(); ActiveGameObject.On(); } } }