using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class PoolMember : SmartScript { // [SerializeField] private PoolType _type; // public PoolType Type => _type; private Coroutine _hideRoutine; private bool _isHiding; public void HideAfter(Pool pool, float delay) { if (_isHiding) { // Debug.LogError("Size of pool to small! Increase it."); StopCoroutine(_hideRoutine); } _hideRoutine = StartCoroutine(Hiding(pool, delay)); IEnumerator Hiding(Pool pool, float delay) { _isHiding = true; yield return new WaitForSeconds(delay); _isHiding = false; pool.HideEffect(this); } } } }