using System.Collections; using System.Collections.Generic; using UnityEngine; public class fireballrotate : MonoBehaviour { [SerializeField] private Transform Target; [SerializeField] private Vector3 anglevector; public float rotationSpeed; // Start is called before the first frame update void Start() { } // Update is called once per frame void FixedUpdate() { //transform.RotateAround(Target.position, Vector3.up, rotationSpeed * Time.deltaTime); transform.RotateAround(Target.position, anglevector, rotationSpeed * Time.deltaTime); } }