using UnityEngine; [CreateAssetMenu(menuName = "Unlockable/Member")] public class UnlockableMember : UnlockableItem { [SerializeField] private MemberUpgrades memberUpgradesSO; [SerializeField] private UnlockableMember nextUnlockable; public MemberUpgrades MemberUpgradesSO => memberUpgradesSO; public UnlockableMember NextUnlockable => nextUnlockable; }