/*using D2D.AI.Hunter; using UnityEngine; namespace D2D.AI.Ghost { [CreateAssetMenu(fileName = "GhostAISettings", menuName = "SO/GhostAISettings", order = 0)] public class GhostAISettings : ScriptableObject { public UnitMovementSettings movement; public VisionZone nearHunter; public VisionZone farHunter; [Space] public float observeDelay; } }*/