#if USE_GAMEFLOW_SUPPORT namespace GleyMobileAds { using GameFlow; using UnityEngine; [AddComponentMenu("")] public class ShowBanner : Action { [SerializeField] private BannerPosition position; [SerializeField] private BannerType bannerType; // Code implementing the effect of the action protected override void OnExecute() { // Do something with the declared property Debug.Log("SHOW BANNER " + position + " " + bannerType); Advertisements.Instance.ShowBanner(position, bannerType); } } } #endif