using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
///
/// This class lets you output the value corresponding to one of the basic signal types it contains. Useful to draw basic signal curves.
///
public class MMSignal
{
public enum SignalType
{
Sine,
Pulse,
Sawtooth,
Square,
Triangle,
DigitalNoise,
WhiteNoise,
PerlinNoise,
ValueNoise,
AnimationCurve,
MMTween
}
///
/// Returns the corresponding value based on the selected SignalType for a given time value
///
///
///
///
///
///
///
///
///
public static float GetValue(float time, SignalType signalType, float phase, float amplitude, float frequency, float offset, bool Invert = false, AnimationCurve curve = null, MMTween.MMTweenCurve tweenCurve = MMTween.MMTweenCurve.LinearTween)
{
float value = 0f;
float invert = Invert ? -1 : 1;
float t = frequency * time + phase;
switch (signalType)
{
case SignalType.Sine:
value = (float)Mathf.Sin(2f * Mathf.PI * t);
break;
case SignalType.Square:
value = Mathf.Sign(Mathf.Sin(2f * Mathf.PI * t));
break;
case SignalType.Triangle:
value = 1f - 4f * (float)Mathf.Abs(Mathf.Round(t - 0.25f) - (t - 0.25f));
break;
case SignalType.Sawtooth:
value = 2f * (t - (float)Mathf.Floor(t + 0.5f));
break;
case SignalType.Pulse:
value = (Mathf.Abs(Mathf.Sin(2 * Mathf.PI * t)) < 1.0 - 10E-3) ? (0) : (1);
break;
case SignalType.WhiteNoise:
value = 2f * Random.Range(0,int.MaxValue) / int.MaxValue - 1f;
break;
case SignalType.DigitalNoise:
value = Random.Range(0,2);
break;
case SignalType.PerlinNoise:
value = Mathf.PerlinNoise(time * frequency, time * amplitude);
break;
case SignalType.ValueNoise:
value = ValueNoise(time, frequency) * amplitude;
break;
case SignalType.AnimationCurve:
if (curve == null) { return 0f; }
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
value = curve.Evaluate(t);
break;
case SignalType.MMTween:
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
value = MMTween.Tween(t, 0f, 1f, 0f, 1f, tweenCurve);
break;
}
return (invert * amplitude * value + offset);
}
public static float GetValueNormalized(float time, SignalType signalType,
float phase, float amplitude, float frequency, float offset, bool Invert = false,
AnimationCurve curve = null, MMTween.MMTweenCurve tweenCurve = MMTween.MMTweenCurve.LinearTween,
bool clamp = true, float clampMin = 0f, float clampMax = 1f, bool backAndForth = false, float backAndForthTippingPoint = 0.5f)
{
float value = 0f;
float invert = Invert ? -1 : 1;
if (backAndForth)
{
if (time < backAndForthTippingPoint)
{
time = MMMaths.Remap(time, 0f, backAndForthTippingPoint, 0f, 1f);
}
else if (time == backAndForthTippingPoint)
{
time = 1f;
}
else if (time > backAndForthTippingPoint)
{
time = MMMaths.Remap(time, backAndForthTippingPoint, 1f, 1f, 0f);
}
}
float t = frequency * time + phase;
switch (signalType)
{
case SignalType.Sine:
value = (float)Mathf.Sin(2f * Mathf.PI * t);
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
break;
case SignalType.Square:
value = Mathf.Sign(Mathf.Sin(2f * Mathf.PI * t));
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
break;
case SignalType.Triangle:
value = 1f - 4f * (float)Mathf.Abs(Mathf.Round(t - 0.25f) - (t - 0.25f));
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
break;
case SignalType.Sawtooth:
value = 2f * (t - (float)Mathf.Floor(t + 0.5f));
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
break;
case SignalType.Pulse:
value = (Mathf.Abs(Mathf.Sin(2 * Mathf.PI * t)) < 1.0 - 10E-3) ? (0) : (1);
break;
case SignalType.WhiteNoise:
value = 2f * Random.Range(0, int.MaxValue) / int.MaxValue - 1f;
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
break;
case SignalType.DigitalNoise:
value = Random.Range(0, 2);
break;
case SignalType.PerlinNoise:
value = Mathf.PerlinNoise(t, t * amplitude);
break;
case SignalType.ValueNoise:
value = ValueNoise(time, frequency) * amplitude;
break;
case SignalType.AnimationCurve:
if (curve == null) { return 0f; }
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
value = curve.Evaluate(t);
break;
case SignalType.MMTween:
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
value = MMTween.Tween(t, 0f, 1f, 0f, 1f, tweenCurve);
break;
}
if (Invert)
{
value = MMMaths.Remap(value, 0f, 1f, 1f, 0f);
}
float returnValue = amplitude * value + offset;
// we clamp the value
if (clamp)
{
returnValue = Mathf.Clamp(returnValue, clampMin, clampMax);
}
return returnValue;
}
private static int[] hash = {
151,160,137, 91, 90, 15,131, 13,201, 95, 96, 53,194,233, 7,225,
140, 36,103, 30, 69,142, 8, 99, 37,240, 21, 10, 23,190, 6,148,
247,120,234, 75, 0, 26,197, 62, 94,252,219,203,117, 35, 11, 32,
57,177, 33, 88,237,149, 56, 87,174, 20,125,136,171,168, 68,175,
74,165, 71,134,139, 48, 27,166, 77,146,158,231, 83,111,229,122,
60,211,133,230,220,105, 92, 41, 55, 46,245, 40,244,102,143, 54,
65, 25, 63,161, 1,216, 80, 73,209, 76,132,187,208, 89, 18,169,
200,196,135,130,116,188,159, 86,164,100,109,198,173,186, 3, 64,
52,217,226,250,124,123, 5,202, 38,147,118,126,255, 82, 85,212,
207,206, 59,227, 47, 16, 58, 17,182,189, 28, 42,223,183,170,213,
119,248,152, 2, 44,154,163, 70,221,153,101,155,167, 43,172, 9,
129, 22, 39,253, 19, 98,108,110, 79,113,224,232,178,185,112,104,
218,246, 97,228,251, 34,242,193,238,210,144, 12,191,179,162,241,
81, 51,145,235,249, 14,239,107, 49,192,214, 31,181,199,106,157,
184, 84,204,176,115,121, 50, 45,127, 4,150,254,138,236,205, 93,
222,114, 67, 29, 24, 72,243,141,128,195, 78, 66,215, 61,156,180
};
private const int hashMask = 255;
protected static float ValueNoise(float time, float frequency)
{
time *= frequency;
int i = Mathf.FloorToInt(time);
i &= hashMask;
return hash[i] * (1f / hashMask);
}
}
}