using UnityEngine;
using System.Collections;
using System;
namespace MoreMountains.Tools
{
///
/// Time helpers
///
public class MMTime : MonoBehaviour
{
///
/// Turns a float (expressed in seconds) into a string displaying hours, minutes, seconds and hundredths optionnally
///
///
///
///
///
///
///
public static string FloatToTimeString(float t, bool displayHours = false, bool displayMinutes = true, bool displaySeconds = true, bool displayMilliseconds = false)
{
int intTime = (int)t;
int hours = intTime / 3600;
int minutes = intTime / 60;
int seconds = intTime % 60;
int milliseconds = Mathf.FloorToInt((t * 1000)%1000);
if (displayHours && displayMinutes && displaySeconds && displayMilliseconds)
{
return string.Format("{0:00}:{1:00}:{2:00}.{3:D3}", hours, minutes, seconds, milliseconds);
}
if (!displayHours && displayMinutes && displaySeconds && displayMilliseconds)
{
return string.Format("{0:00}:{1:00}.{2:D3}", minutes, seconds, milliseconds);
}
if (!displayHours && !displayMinutes && displaySeconds && displayMilliseconds)
{
return string.Format("{0:D2}.{1:D3}", seconds, milliseconds);
}
if (!displayHours && !displayMinutes && displaySeconds && !displayMilliseconds)
{
return string.Format("{0:00}", seconds);
}
if (displayHours && displayMinutes && displaySeconds && !displayMilliseconds)
{
return string.Format("{0:00}:{1:00}:{2:00}", hours, minutes, seconds);
}
if (!displayHours && displayMinutes && displaySeconds && !displayMilliseconds)
{
return string.Format("{0:00}:{1:00}", minutes, seconds);
}
return null;
}
///
/// Takes a hh:mm:ss:SSS string and turns it into a float value expressed in seconds
///
/// a number of seconds.
/// Time in string notation to decode.
public static float TimeStringToFloat(string timeInStringNotation)
{
if (timeInStringNotation.Length!=12)
{
throw new Exception("The time in the TimeStringToFloat method must be specified using a hh:mm:ss:SSS syntax");
}
string[] timeStringArray = timeInStringNotation.Split(new string[] {":","."},StringSplitOptions.None);
float startTime=0f;
float result;
if (float.TryParse(timeStringArray[0], out result))
{
startTime += result*3600f;
}
if (float.TryParse(timeStringArray[1], out result))
{
startTime += result*60f;
}
if (float.TryParse(timeStringArray[2], out result))
{
startTime += result;
}
if (float.TryParse(timeStringArray[3], out result))
{
startTime += result/1000f;
}
return startTime;
}
}
}