using System; using System.Collections.Generic; using System.Linq; using AV.UITK; using UnityEditor; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace AV.Inspector.Runtime { public static partial class SmartInspector { #region Assets public static StyleSheet FindStyleSheet(string name = null, string guid = null) { return FluentUITK.FindStyleSheet(name, guid); } public static IEnumerable FindAssets(string name = null) where T : Object { return FluentUITK.FindAssets(name); } public static IEnumerable FindAssets(Type type, string name = null) { return FluentUITK.FindAssets(name); } public static T FindAsset(string name = null, string guid = null) where T : Object { return FluentUITK.FindAsset(name, guid); } #endregion } }