using Animancer; using D2D.Animations; using D2D.Core; using D2D.Utilities; using UnityEngine; namespace _3rd.D2D_Scripts.Gameplay { public class PlayDAnimationOnGameState : GameStateMachineUser { [SerializeField] private DAnimation[] _onRunning; [SerializeField] private DAnimation[] _onWin; [SerializeField] private DAnimation[] _onLose; [SerializeField] private DAnimation[] _onGameFinish; protected override void OnGameRun() => Play(_onRunning); protected override void OnGameWin() => Play(_onWin); protected override void OnGameLose() => Play(_onLose); protected override void OnGameFinish() => Play(_onGameFinish); private void Play(DAnimation[] anims) { if (anims.IsNullOrEmpty()) return; anims.PlayAll(); } } }