using UnityEngine; namespace D2D.Gameplay { [CreateAssetMenu(fileName = "FlyingUISpawnSettings", menuName = "SO/FlyingUISpawnSettings", order = 0)] public class FlyingUISpawnSettings : ScriptableObject { // public float count = 1; public Vector2 amplitude; public Vector3 swift; public int moneyAddPerEach = 1; public bool needMoneyChange; public bool isRainAnimation; } }