using UnityEngine; using System; using System.Collections; using System.Linq; using D2D; using D2D.Core; using D2D.Gameplay; using D2D.Utilities; using DG.Tweening; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class Player : Unit { private void Start() { // Destroy(gameObject, _gameData.playerLifetime); } } }