// Animancer // Copyright 2020 Kybernetik //
#pragma warning disable CS0618 // Type or member is obsolete (for MixerStates in Animancer Lite).
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Locomotion
{
///
/// An example of how you can use a to mix a set of animations based on a
/// parameter.
///
[AddComponentMenu(Strings.MenuPrefix + "Examples/Locomotion - Linear Mixer Locomotion")]
[HelpURL(Strings.APIDocumentationURL + ".Examples.Locomotion/LinearMixerLocomotion")]
public sealed class LinearMixerLocomotion : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private LinearMixerTransition _Mixer;
private LinearMixerState _State;
/************************************************************************************************************************/
private void OnEnable()
{
_Animancer.Play(_Mixer);
_State = _Mixer.Transition.State;
}
/************************************************************************************************************************/
///
/// Set by a on a .
///
public float Speed
{
get { return _State.Parameter; }
set { _State.Parameter = value; }
}
/************************************************************************************************************************/
}
}