using System.Collections; using System.Collections.Generic; using UnityEngine; public class JoystickPlayerExample : MonoBehaviour { public float speed; public VariableJoystick variableJoystick; public Rigidbody rb; public void FixedUpdate() { Vector3 direction = Vector3.forward * variableJoystick.Vertical + Vector3.right * variableJoystick.Horizontal; rb.AddForce(direction * speed * Time.fixedDeltaTime, ForceMode.VelocityChange); } }