using UnityEngine; namespace D2D { public static class DGizmos { public static void Sphere(this Vector3 p, float r, Color c) { Gizmos.color = c; Gizmos.DrawSphere(p, r); } public static void SphereWire(this Vector3 p, float r, Color c) { Gizmos.color = c; Gizmos.DrawSphere(p, r); } public static void Box(this Vector3 p, Vector3 r, Color c) { Gizmos.color = c; Gizmos.DrawCube(p, r); } } }