using UnityEngine; using D2D.Core; using D2D.Utilities; namespace D2D { public class SwitchOff : GameStateMachineUser { private enum GameState { Running, Win, Lose, GameFinish, } [SerializeField] private GameState _on; protected override void OnGameRun() => DisableIf(GameState.Running); protected override void OnGameFinish() => DisableIf(GameState.GameFinish); protected override void OnGameLose() => DisableIf(GameState.Lose); protected override void OnGameWin() => DisableIf(GameState.Win); private void DisableIf(GameState s) { if (_on == s) gameObject.Off(); } } }