// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer { /// <summary> /// A <see cref="ScriptableObject"/> which holds a <see cref="Float2ControllerState.Transition"/>. /// </summary> [CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Float 2", order = Strings.AssetMenuOrder + 6)] public class Float2ControllerTransition : AnimancerTransition<Float2ControllerState.Transition> { } }