// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer { /// <summary> /// A <see cref="ScriptableObject"/> which holds a <see cref="Float3ControllerState.Transition"/>. /// </summary> [CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Float 3", order = Strings.AssetMenuOrder + 7)] public class Float3ControllerTransition : AnimancerTransition<Float3ControllerState.Transition> { } }