using UnityEngine;

namespace NaughtyAttributes.Test
{
	public class ResizableTextAreaTest : MonoBehaviour
	{
		[ResizableTextArea]
		public string text0;

		public ResizableTextAreaNest1 nest1;
	}

	[System.Serializable]
	public class ResizableTextAreaNest1
	{
		[ResizableTextArea]
		public string text1;

		public ResizableTextAreaNest2 nest2;
	}

	[System.Serializable]
	public class ResizableTextAreaNest2
	{
		[ResizableTextArea]
		public string text2;
	}
}