using UnityEngine; using UnityEngine.UI; public class UpgradeItemUI : MonoBehaviour { [SerializeField] private Image itemIcon; [SerializeField] private Image lockIcon; public void Init(Sprite icon, bool isUnlocked) { itemIcon.sprite = icon; lockIcon.gameObject.SetActive(isUnlocked); } public void Unlock() { lockIcon.gameObject.SetActive(false); } }