using System; using System.Collections; using System.Collections.Generic; using D2D.Databases; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LevelSelectionUI : MonoBehaviour { [SerializeField] private GameProgressionDatabase gameProgressionDatabase; public void OnButtonClicked(int level) { gameProgressionDatabase.PassedLevels.Value = level == -1 ? 0 : level; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }