using UnityEngine; public class PlayerPrefsController : MonoBehaviour { #region Add public void AddTestStrings() { PlayerPrefs.SetString("Runtime_String", "boing"); PlayerPrefs.SetString("Runtime_String2", "foo"); PlayerPrefs.Save(); } public void AddTestInt() { PlayerPrefs.SetInt("Runtime_Int", 1234); PlayerPrefs.Save(); } public void AddTestFloat() { PlayerPrefs.SetFloat("Runtime_Float", 3.14f); PlayerPrefs.Save(); } #endregion #region Remove public void RemoveTestStrings() { PlayerPrefs.DeleteKey("Runtime_String"); PlayerPrefs.DeleteKey("Runtime_String2"); PlayerPrefs.Save(); } public void RemoveTestInt() { PlayerPrefs.DeleteKey("Runtime_Int"); PlayerPrefs.Save(); } public void RemoveTestFloat() { PlayerPrefs.DeleteKey("Runtime_Float"); PlayerPrefs.Save(); } public void DeleteAll() { PlayerPrefs.DeleteAll(); PlayerPrefs.Save(); } #endregion }