using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class CtrPanel : MonoBehaviour { private int page = 0; private List panels = new List(); public TextMeshProUGUI textTitle; public Transform panelTransform; private bool isReady = false; public GameObject arrowBack; public GameObject arrowNext; private void Start() { textTitle = transform.GetComponentInChildren(); foreach (Transform t in panelTransform) { panels.Add(t.gameObject); } isReady = true; SetTitle(); } void Update() { if (panels.Count <= 0 || !isReady) return; if (Input.GetKeyDown(KeyCode.LeftArrow)) { Click_Prev(); } else if (Input.GetKeyDown(KeyCode.RightArrow)) { Click_Next(); } } //이전 public void Click_Prev() { if (page <= 0 || !isReady) return; panels[page].SetActive(false); page--; panels[page].SetActive(true); textTitle.text = panels[page].name; SetTitle(); } //다음 public void Click_Next() { if (page >= panels.Count - 1) return; panels[page].SetActive(false); page++; panels[page].SetActive(true); SetTitle(); } //하단 제목 설정 private void SetTitle() { if (page >= panels.Count-1) { arrowBack.SetActive(true); arrowNext.SetActive(false); } else if(page <= 0) { arrowBack.SetActive(false); arrowNext.SetActive(true); } else { arrowBack.SetActive(true); arrowNext.SetActive(true); } textTitle.text = panels[page].name; } }