using UnityEngine; using UnityEngine.UI; using System.Collections; using System; using UnityEditor; namespace MoreMountains.Tools { [CustomPropertyDrawer(typeof(MMHiddenAttribute))] public class MMHiddenAttributeDrawer : PropertyDrawer { public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return 0f; } #if UNITY_EDITOR public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { } #endif } }