using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AlmostEngine.Screenshot; namespace AlmostEngine.Examples { /// /// Add this component to a button to take a screenshot when pressed. /// [RequireComponent (typeof(Button))] public class TakeScreenshotButton : MonoBehaviour { Button m_Button; ScreenshotManager m_ScreenshotManager; void Start () { m_ScreenshotManager = GameObject.FindObjectOfType (); m_Button = GetComponent