using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; namespace EpicToonFX { public class ETFXSceneManager : MonoBehaviour { public bool GUIHide = false; public bool GUIHide2 = false; public bool GUIHide3 = false; public bool GUIHide4 = false; public void LoadScene2DDemo() { SceneManager.LoadScene ("etfx_2ddemo"); } public void LoadSceneCards() { SceneManager.LoadScene ("etfx_cards"); } public void LoadSceneCombat() { SceneManager.LoadScene ("etfx_combat"); } public void LoadSceneDecals() { SceneManager.LoadScene ("etfx_decals"); } public void LoadSceneDecals2() { SceneManager.LoadScene ("etfx_decals2"); } public void LoadSceneEmojis() { SceneManager.LoadScene ("etfx_emojis"); } public void LoadSceneEmojis2() { SceneManager.LoadScene ("etfx_emojis2"); } public void LoadSceneExplosions() { SceneManager.LoadScene ("etfx_explosions"); } public void LoadSceneExplosions2() { SceneManager.LoadScene ("etfx_explosions2"); } public void LoadSceneFire() { SceneManager.LoadScene ("etfx_fire"); } public void LoadSceneOnomatopoeia() { SceneManager.LoadScene ("etfx_onomatopoeia"); } public void LoadSceneFireworks() { SceneManager.LoadScene ("etfx_fireworks"); } public void LoadSceneFlares() { SceneManager.LoadScene ("etfx_flares"); } public void LoadSceneMagic() { SceneManager.LoadScene ("etfx_magic"); } public void LoadSceneMagic2() { SceneManager.LoadScene ("etfx_magic2"); } public void LoadSceneMagic3() { SceneManager.LoadScene ("etfx_magic3"); } public void LoadSceneMainDemo() { SceneManager.LoadScene ("etfx_maindemo"); } public void LoadSceneMissiles() { SceneManager.LoadScene ("etfx_missiles"); } public void LoadScenePortals() { SceneManager.LoadScene ("etfx_portals"); } public void LoadScenePortals2() { SceneManager.LoadScene ("etfx_portals2"); } public void LoadScenePowerups() { SceneManager.LoadScene ("etfx_powerups"); } public void LoadScenePowerups2() { SceneManager.LoadScene ("etfx_powerups2"); } public void LoadScenePowerups3() { SceneManager.LoadScene ("etfx_powerups3"); } public void LoadSceneSparkles() { SceneManager.LoadScene ("etfx_sparkles"); } public void LoadSceneSwordCombat() { SceneManager.LoadScene ("etfx_swordcombat"); } public void LoadSceneSwordCombat2() { SceneManager.LoadScene ("etfx_swordcombat2"); } public void LoadSceneMoney() { SceneManager.LoadScene ("etfx_money"); } public void LoadSceneHealing() { SceneManager.LoadScene ("etfx_healing"); } public void LoadSceneWind() { SceneManager.LoadScene ("etfx_wind"); } public void LoadSceneWater() { SceneManager.LoadScene ("etfx_water"); } void Update () { if(Input.GetKeyDown(KeyCode.L)) { GUIHide = !GUIHide; if (GUIHide) { GameObject.Find("CanvasSceneSelect").GetComponent ().enabled = false; } else { GameObject.Find("CanvasSceneSelect").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.J)) { GUIHide2 = !GUIHide2; if (GUIHide2) { GameObject.Find("Canvas").GetComponent ().enabled = false; } else { GameObject.Find("Canvas").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.H)) { GUIHide3 = !GUIHide3; if (GUIHide3) { GameObject.Find("ParticleSysDisplayCanvas").GetComponent ().enabled = false; } else { GameObject.Find("ParticleSysDisplayCanvas").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.K)) { GUIHide4 = !GUIHide4; if (GUIHide3) { GameObject.Find("CanvasTips").GetComponent ().enabled = false; } else { GameObject.Find("CanvasTips").GetComponent ().enabled = true; } } } } }