using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticleController : MonoBehaviour { public List projectileParticles = new List(); public List impactParticles = new List(); public List muzzleParticles = new List(); int index; void Start() { index = PlayerPrefs.GetInt("selectedCharacterIndex"); // Debug.Log("index is" + index); enableprojectileParticles(index); //enableimpactParticles(index); enablemuzzleParticles(index); } public void enableprojectileParticles(int val) { projectileParticles[val].SetActive(true); } public void enableimpactParticles(int val) { impactParticles[val].SetActive(true); } public void enablemuzzleParticles(int val) { muzzleParticles[val].SetActive(true); } }