/** * AppLovin MAX Unity Plugin C# Wrapper */ using UnityEngine; using System.Collections.Generic; using System.Runtime.InteropServices; public class MaxSdk : #if UNITY_EDITOR // Check for Unity Editor first since the editor also responds to the currently selected platform. MaxSdkUnityEditor #elif UNITY_ANDROID MaxSdkAndroid #elif UNITY_IPHONE || UNITY_IOS MaxSdkiOS #else MaxSdkUnityEditor #endif { private const string _version = "6.5.2"; /// /// Returns the current plugin version. /// public static string Version { get { return _version; } } }