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2 Commits

Author SHA1 Message Date
nuruznaeem198 919c91d8e6 Merge branch 'main-dev' into nuruz-dev 1 month ago
nuruznaeem198 6efad4bc51 Added enemies animations and characters prefabs 1 month ago

@ -95,11 +95,11 @@ namespace D2D.Gameplay
CurrentPoints -= damagePoints;
LastAttacker = attacker;
Spawn(_hitEffect);
Debug.Log("current point" + CurrentPoints);
if (CurrentPoints > 0)
{
Spawn(_hitEffect);
if (_meshRenderer != null)
{
@ -113,7 +113,6 @@ namespace D2D.Gameplay
else
{
Died?.Invoke();
if (_isGrayFadeout)
{
GrayFadeoutDeath();

@ -105,6 +105,6 @@ public class CharactersScript : MonoBehaviour
}
public void playGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
SceneManager.LoadScene("Level_1");
}
}

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parentName: mixamorig:Hips
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- name: mixamorig:LeftLeg
parentName: mixamorig:LeftUpLeg
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scale: {x: 1.0000004, y: 1.0000013, z: 0.99999917}
- name: mixamorig:LeftFoot
parentName: mixamorig:LeftLeg
position: {x: 1.2732926e-11, y: 0.0010961044, z: 2.2584572e-10}
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scale: {x: 1.0000001, y: 1.0000002, z: 0.9999999}
- name: mixamorig:LeftToeBase
parentName: mixamorig:LeftFoot
position: {x: -1.6938428e-10, y: 0.0010434551, z: -1.6530975e-10}
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scale: {x: 1.0000008, y: 1.0000011, z: 0.99999976}
- name: mixamorig:LeftToe_End
parentName: mixamorig:LeftToeBase
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scale: {x: 1.0000004, y: 0.99999976, z: 1.0000001}
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parentName: mixamorig:Hips
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parentName: mixamorig:RightUpLeg
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scale: {x: 1.0000001, y: 1.0000011, z: 0.99999875}
- name: mixamorig:RightFoot
parentName: mixamorig:RightLeg
position: {x: -9.822543e-12, y: 0.0010916049, z: 1.16415315e-11}
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scale: {x: 1.0000001, y: 0.9999998, z: 1}
- name: mixamorig:RightToeBase
parentName: mixamorig:RightFoot
position: {x: 1.9586878e-10, y: 0.0010299657, z: -7.683411e-11}
rotation: {x: 0.38470834, y: 0.051783513, z: -0.021622514, w: 0.9213308}
scale: {x: 1.0000005, y: 1.0000008, z: 0.9999998}
- name: mixamorig:RightToe_End
parentName: mixamorig:RightToeBase
position: {x: -8.314146e-11, y: 0.00044806875, z: 2.0372681e-12}
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scale: {x: 1.0000002, y: 1, z: 0.99999994}
- name: Mysto.001
parentName: mysto_withRig@Bboy Hip Hop Move(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
scale: {x: 100, y: 100, z: 100}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
@ -93,13 +438,13 @@ ModelImporter:
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rootMotionBoneName:
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hasExtraRoot: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
animationType: 3
humanoidOversampling: 1
avatarSetup: 0
avatarSetup: 1
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0

@ -1047,7 +1047,10 @@ PrefabInstance:
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@ -1059,6 +1062,27 @@ GameObject:
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@ -56,6 +56,14 @@ PrefabInstance:
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@ -594,9 +594,9 @@ CapsuleCollider:
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@ -712,8 +712,8 @@ NavMeshAgent:
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@ -1,5 +1,7 @@
using Animancer;
using D2D;
using D2D.Utilities;
using NUnit.Framework;
using UnityEngine;
using static D2D.Utilities.CommonGameplayFacade;
@ -7,7 +9,9 @@ using static D2D.Utilities.CommonGameplayFacade;
public class PistolMember : SquadMember
{
[SerializeField] private float projectileForce = 10f;
string character;
public GameObject[] charactersArray;
public Avatar[] characterAvatar;
public override void Shoot(Transform target)
{
if (reloadTime > Time.time)
@ -61,7 +65,30 @@ public class PistolMember : SquadMember
reloadTime = Time.time + memberClass.ReloadDuration;
}
private void Start()
{
//particleController = GetComponent<ParticleController>();
character = PlayerPrefs.GetString("selectedCharacterKey");
if (character.Contains("mysto"))
{
//FindObjectOfType<ParticleController>().enableParticle(0);
//particleController.enableParticle(0);
charactersArray[0].SetActive(true);
charactersArray[0].GetComponent<AnimancerComponent>().Animator.avatar = characterAvatar[0];
}
else
{
//if (particleController != null)
//{
// particleController.enableParticle(1);
//}
charactersArray[1].SetActive(true);
charactersArray[1].GetComponent<AnimancerComponent>().Animator.avatar = characterAvatar[1];
}
}
private void HitEnemy(Transform other, Transform @object)
{
if (other.CompareTag(_gameData.hittableTag))

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