From b165e7a166ffe9beae37a2d44bfbb732b7ef4aba Mon Sep 17 00:00:00 2001 From: Ali Sharoz Date: Tue, 8 Oct 2024 13:19:35 +0500 Subject: [PATCH] Locking Level buttons --- .../3rd/D2D_Scripts/Core/GameStateMachine/GameStateMachine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/3rd/D2D_Scripts/Core/GameStateMachine/GameStateMachine.cs b/Assets/3rd/D2D_Scripts/Core/GameStateMachine/GameStateMachine.cs index 19e1d953..1708083a 100644 --- a/Assets/3rd/D2D_Scripts/Core/GameStateMachine/GameStateMachine.cs +++ b/Assets/3rd/D2D_Scripts/Core/GameStateMachine/GameStateMachine.cs @@ -140,7 +140,7 @@ namespace D2D.Core //if() - //DataManager.Instance.MAXLEVELINDEX = DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX ? DataManager.Instance.MAXLEVELINDEX + 1: DataManager.Instance.MAXLEVELINDEX; + //DataManager.Instance.MAXLEVELINttDEX = DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX ? DataManager.Instance.MAXLEVELINDEX + 1: DataManager.Instance.MAXLEVELINDEX; DataManager.Instance.MAXLEVELINDEX = (DataManager.Instance.MAXLEVELINDEX == DataManager.Instance.CURRENTLEVELINDEX) ? DataManager.Instance.MAXLEVELINDEX + 1