Maham Post-Work Commit

maham-dev
Hazim Bin Ijaz 2 months ago
parent 18b7134d2c
commit 87f7c3de30

@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using D2D;
using UnityEngine;
using UnityEngine.UI;
public class ExternalScript : MonoBehaviour
{
}

@ -0,0 +1,11 @@
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@ -14,9 +14,18 @@ namespace D2D
[CreateAssetMenu(fileName = "PoolType", menuName = "SO/PoolType")] [CreateAssetMenu(fileName = "PoolType", menuName = "SO/PoolType")]
public class PoolType : ScriptableObject public class PoolType : ScriptableObject
{ {
public string poolName; public string poolName;
public PoolMember prefab; public PoolMember prefab,yu,kl,yt;
public int size; public int size;
public int lifetime; public int lifetime;
public void fu()
{
PoolMember prefeb = yu;
}
} }
} }

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m_InvalidKeywords: []
m_LightmapFlags: 0 m_LightmapFlags: 0
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -16,7 +21,8 @@ Material:
stringTagMap: stringTagMap:
RenderType: Transparent RenderType: Transparent
disabledShaderPasses: disabledShaderPasses:
- ALWAYS - GRABPASS
m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@ -32,6 +38,7 @@ Material:
m_Texture: {fileID: 2800000, guid: fc889383b2da2db439ea6a25ba1b4f9b, type: 3} m_Texture: {fileID: 2800000, guid: fc889383b2da2db439ea6a25ba1b4f9b, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BlendOp: 0 - _BlendOp: 0
- _BumpScale: 1 - _BumpScale: 1
@ -63,3 +70,4 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0} - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []

@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 418974} - component: {fileID: 418974}
- component: {fileID: 19861046} - component: {fileID: 19861046}
- component: {fileID: 19911022} - component: {fileID: 19911022}
- component: {fileID: -7975723876646150554}
m_Layer: 0 m_Layer: 0
m_Name: BulletMuzzleBlue m_Name: BulletMuzzleBlue
m_TagString: Untagged m_TagString: Untagged
@ -25,13 +26,14 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 145172} m_GameObject: {fileID: 145172}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 412694} - {fileID: 412694}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
--- !u!198 &19861046 --- !u!198 &19861046
ParticleSystem: ParticleSystem:
@ -40,19 +42,19 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 145172} m_GameObject: {fileID: 145172}
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ringBufferMode: 0 ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1} ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 0
looping: 0 looping: 0
prewarm: 0 prewarm: 0
playOnAwake: 1 playOnAwake: 1
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useRigidbodyForVelocity: 1
startDelay: startDelay:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
@ -215,6 +217,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -244,6 +247,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
startSize: startSize:
@ -547,7 +551,9 @@ ParticleSystem:
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
randomizeRotationDirection: 0 randomizeRotationDirection: 0
gravitySource: 0
maxNumParticles: 1000 maxNumParticles: 1000
customEmitterVelocity: {x: 0, y: 0, z: 0}
size3D: 0 size3D: 0
rotation3D: 0 rotation3D: 0
gravityModifier: gravityModifier:
@ -1351,6 +1357,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 3 m_NumColorKeys: 3
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -1380,6 +1387,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
UVModule: UVModule:
@ -2148,6 +2156,62 @@ ParticleSystem:
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
LifetimeByEmitterSpeedModule:
enabled: 0
m_Curve:
serializedVersion: 2
minMaxState: 1
scalar: 1
minScalar: 1
maxCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 1
inSlope: 0
outSlope: -0.8
tangentMode: 0
weightedMode: 0
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outWeight: 0.33333334
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value: 0.2
inSlope: -0.8
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tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
minCurve:
serializedVersion: 2
m_Curve:
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time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
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time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_Range: {x: 0, y: 1}
ForceModule: ForceModule:
enabled: 0 enabled: 0
x: x:
@ -3544,6 +3608,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -3573,24 +3638,26 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
range: {x: 0, y: 1} range: {x: 0, y: 1}
CollisionModule: CollisionModule:
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serializedVersion: 3 serializedVersion: 4
type: 1 type: 1
collisionMode: 0 collisionMode: 0
colliderForce: 0 colliderForce: 0
multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSize: 0
multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByParticleSpeed: 0
multiplyColliderForceByCollisionAngle: 1 multiplyColliderForceByCollisionAngle: 1
plane0: {fileID: 0} m_Planes:
plane1: {fileID: 0} - {fileID: 0}
plane2: {fileID: 0} - {fileID: 0}
plane3: {fileID: 0} - {fileID: 0}
plane4: {fileID: 0} - {fileID: 0}
plane5: {fileID: 0} - {fileID: 0}
- {fileID: 0}
m_Dampen: m_Dampen:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
@ -3764,17 +3831,20 @@ ParticleSystem:
interiorCollisions: 0 interiorCollisions: 0
TriggerModule: TriggerModule:
enabled: 0 enabled: 0
collisionShape0: {fileID: 0} serializedVersion: 2
collisionShape1: {fileID: 0}
collisionShape2: {fileID: 0}
collisionShape3: {fileID: 0}
collisionShape4: {fileID: 0}
collisionShape5: {fileID: 0}
inside: 1 inside: 1
outside: 0 outside: 0
enter: 0 enter: 0
exit: 0 exit: 0
colliderQueryMode: 0
radiusScale: 1 radiusScale: 1
primitives:
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- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
- {fileID: 0}
SubModule: SubModule:
serializedVersion: 2 serializedVersion: 2
enabled: 0 enabled: 0
@ -3958,6 +4028,7 @@ ParticleSystem:
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minVertexDistance: 0.2 minVertexDistance: 0.2
textureMode: 0 textureMode: 0
textureScale: {x: 1, y: 1}
ribbonCount: 1 ribbonCount: 1
shadowBias: 0.5 shadowBias: 0.5
worldSpace: 0 worldSpace: 0
@ -4000,6 +4071,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -4029,6 +4101,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
widthOverTrail: widthOverTrail:
@ -4116,6 +4189,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -4145,6 +4219,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
CustomDataModule: CustomDataModule:
@ -4183,6 +4258,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -4212,6 +4288,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
colorLabel0: Color colorLabel0: Color
@ -4465,6 +4542,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -4494,6 +4572,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
colorLabel1: Color colorLabel1: Color
@ -4725,10 +4804,12 @@ ParticleSystemRenderer:
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 0 m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -4754,6 +4835,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 1 m_RenderMode: 1
m_MeshDistribution: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0 m_MinParticleSize: 0
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
@ -4766,16 +4848,36 @@ ParticleSystemRenderer:
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m_Pivot: {x: 0, y: 0, z: 0} m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0} m_Flip: {x: 0, y: 0, z: 0}
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m_EnableGPUInstancing: 0 m_EnableGPUInstancing: 0
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
m_AllowRoll: 1 m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_UseCustomVertexStreams: 0
m_VertexStreams: 0001030405 m_VertexStreams: 0001030405
m_UseCustomTrailVertexStreams: 0
m_TrailVertexStreams: 00010304
m_Mesh: {fileID: 0} m_Mesh: {fileID: 0}
m_Mesh1: {fileID: 0} m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0} m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0} m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 145172}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bcb6a7b7799ae4ac39cd0b1a7a991fee, type: 3}
m_Name:
m_EditorClassIdentifier:
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -4801,12 +4903,13 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 163884} m_GameObject: {fileID: 163884}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 418974} m_Father: {fileID: 418974}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!198 &19861916 --- !u!198 &19861916
ParticleSystem: ParticleSystem:
@ -4815,19 +4918,19 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 163884} m_GameObject: {fileID: 163884}
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ringBufferMode: 0 ringBufferMode: 0
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startDelay: startDelay:
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minMaxState: 0 minMaxState: 0
@ -4990,6 +5093,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -5019,6 +5123,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
startSize: startSize:
@ -5304,7 +5409,9 @@ ParticleSystem:
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m_RotationOrder: 4 m_RotationOrder: 4
randomizeRotationDirection: 0 randomizeRotationDirection: 0
gravitySource: 0
maxNumParticles: 1000 maxNumParticles: 1000
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size3D: 0 size3D: 0
rotation3D: 0 rotation3D: 0
gravityModifier: gravityModifier:
@ -6090,6 +6197,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -6119,6 +6227,7 @@ ParticleSystem:
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m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
UVModule: UVModule:
@ -6887,6 +6996,62 @@ ParticleSystem:
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m_PostInfinity: 2 m_PostInfinity: 2
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LifetimeByEmitterSpeedModule:
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maxCurve:
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minCurve:
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m_Curve:
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m_Range: {x: 0, y: 1}
ForceModule: ForceModule:
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x: x:
@ -8283,6 +8448,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
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m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -8312,24 +8478,26 @@ ParticleSystem:
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CollisionModule: CollisionModule:
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multiplyColliderForceByParticleSize: 0 multiplyColliderForceByParticleSize: 0
multiplyColliderForceByParticleSpeed: 0 multiplyColliderForceByParticleSpeed: 0
multiplyColliderForceByCollisionAngle: 1 multiplyColliderForceByCollisionAngle: 1
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plane2: {fileID: 0} - {fileID: 0}
plane3: {fileID: 0} - {fileID: 0}
plane4: {fileID: 0} - {fileID: 0}
plane5: {fileID: 0} - {fileID: 0}
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m_Dampen: m_Dampen:
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minMaxState: 0 minMaxState: 0
@ -8503,17 +8671,20 @@ ParticleSystem:
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TriggerModule: TriggerModule:
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collisionShape0: {fileID: 0} serializedVersion: 2
collisionShape1: {fileID: 0}
collisionShape2: {fileID: 0}
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primitives:
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SubModule: SubModule:
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@ -8697,6 +8868,7 @@ ParticleSystem:
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minVertexDistance: 0.2 minVertexDistance: 0.2
textureMode: 0 textureMode: 0
textureScale: {x: 1, y: 1}
ribbonCount: 1 ribbonCount: 1
shadowBias: 0.5 shadowBias: 0.5
worldSpace: 0 worldSpace: 0
@ -8739,6 +8911,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
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m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
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@ -8768,6 +8941,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
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m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
widthOverTrail: widthOverTrail:
@ -8855,6 +9029,7 @@ ParticleSystem:
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atime7: 0 atime7: 0
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m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
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@ -8884,6 +9059,7 @@ ParticleSystem:
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m_NumColorKeys: 2 m_NumColorKeys: 2
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CustomDataModule: CustomDataModule:
@ -8922,6 +9098,7 @@ ParticleSystem:
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m_NumColorKeys: 2 m_NumColorKeys: 2
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@ -8951,6 +9128,7 @@ ParticleSystem:
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@ -9204,6 +9382,7 @@ ParticleSystem:
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@ -9464,10 +9644,12 @@ ParticleSystemRenderer:
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@ -9493,6 +9675,7 @@ ParticleSystemRenderer:
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@ -9505,13 +9688,21 @@ ParticleSystemRenderer:
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m_MeshWeighting2: 1
m_MeshWeighting3: 1
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@ -25,12 +25,13 @@ Transform:
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@ -3727,17 +3793,20 @@ ParticleSystem:
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@ -4688,10 +4766,12 @@ ParticleSystemRenderer:
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@ -4717,6 +4797,7 @@ ParticleSystemRenderer:
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@ -4729,15 +4810,23 @@ ParticleSystemRenderer:
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@ -4764,13 +4854,14 @@ Transform:
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@ -4954,6 +5045,7 @@ ParticleSystem:
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- {fileID: 0}
SubModule: SubModule:
serializedVersion: 2 serializedVersion: 2
enabled: 0 enabled: 0
@ -8697,6 +8856,7 @@ ParticleSystem:
m_RotationOrder: 4 m_RotationOrder: 4
minVertexDistance: 0.2 minVertexDistance: 0.2
textureMode: 0 textureMode: 0
textureScale: {x: 1, y: 1}
ribbonCount: 1 ribbonCount: 1
shadowBias: 0.5 shadowBias: 0.5
worldSpace: 0 worldSpace: 0
@ -8739,6 +8899,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -8768,6 +8929,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
widthOverTrail: widthOverTrail:
@ -8855,6 +9017,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -8884,6 +9047,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
CustomDataModule: CustomDataModule:
@ -8922,6 +9086,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -8951,6 +9116,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
colorLabel0: Color colorLabel0: Color
@ -9204,6 +9370,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
minGradient: minGradient:
@ -9233,6 +9400,7 @@ ParticleSystem:
atime6: 0 atime6: 0
atime7: 0 atime7: 0
m_Mode: 0 m_Mode: 0
m_ColorSpace: -1
m_NumColorKeys: 2 m_NumColorKeys: 2
m_NumAlphaKeys: 2 m_NumAlphaKeys: 2
colorLabel1: Color colorLabel1: Color
@ -9464,10 +9632,12 @@ ParticleSystemRenderer:
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 0 m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -9493,6 +9663,7 @@ ParticleSystemRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_RenderMode: 1 m_RenderMode: 1
m_MeshDistribution: 0
m_SortMode: 0 m_SortMode: 0
m_MinParticleSize: 0 m_MinParticleSize: 0
m_MaxParticleSize: 0.5 m_MaxParticleSize: 0.5
@ -9505,13 +9676,33 @@ ParticleSystemRenderer:
m_RenderAlignment: 0 m_RenderAlignment: 0
m_Pivot: {x: 0, y: 0, z: 0} m_Pivot: {x: 0, y: 0, z: 0}
m_Flip: {x: 0, y: 0, z: 0} m_Flip: {x: 0, y: 0, z: 0}
m_UseCustomVertexStreams: 0
m_EnableGPUInstancing: 0 m_EnableGPUInstancing: 0
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
m_AllowRoll: 1 m_AllowRoll: 1
m_FreeformStretching: 0
m_RotateWithStretchDirection: 1
m_UseCustomVertexStreams: 0
m_VertexStreams: 0001030405 m_VertexStreams: 0001030405
m_UseCustomTrailVertexStreams: 0
m_TrailVertexStreams: 00010304
m_Mesh: {fileID: 0} m_Mesh: {fileID: 0}
m_Mesh1: {fileID: 0} m_Mesh1: {fileID: 0}
m_Mesh2: {fileID: 0} m_Mesh2: {fileID: 0}
m_Mesh3: {fileID: 0} m_Mesh3: {fileID: 0}
m_MeshWeighting: 1
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Name:
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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools">
<application>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:theme="@style/UnityThemeSelector">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
</application>
</manifest>

@ -0,0 +1,7 @@
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TextScriptImporter:
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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application android:label="@string/app_name"
android:icon="@mipmap/app_icon"/>
</manifest>

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@ -0,0 +1,61 @@
apply plugin: 'com.android.application'
dependencies {
implementation project(':unityLibrary')
}
android {
ndkPath "**NDKPATH**"
compileSdkVersion **APIVERSION**
buildToolsVersion '**BUILDTOOLS**'
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion **MINSDKVERSION**
targetSdkVersion **TARGETSDKVERSION**
applicationId '**APPLICATIONID**'
ndk {
abiFilters **ABIFILTERS**
}
versionCode **VERSIONCODE**
versionName '**VERSIONNAME**'
}
aaptOptions {
noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
}**SIGN**
lintOptions {
abortOnError false
}
buildTypes {
debug {
minifyEnabled **MINIFY_DEBUG**
proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
jniDebuggable true
}
release {
minifyEnabled **MINIFY_RELEASE**
proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG**
}
}**PACKAGING_OPTIONS****PLAY_ASSET_PACKS****SPLITS**
**BUILT_APK_LOCATION**
bundle {
language {
enableSplit = false
}
density {
enableSplit = false
}
abi {
enableSplit = true
}
}
}**SPLITS_VERSION_CODE****LAUNCHER_SOURCE_BUILD_SETUP**

@ -0,0 +1,7 @@
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File diff suppressed because it is too large Load Diff

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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0} m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0} m_AnchorMax: {x: 0.5, y: 0}

@ -32,7 +32,6 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
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m_RootOrder: 0
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m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}

@ -14,5 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
poolName: Bullet poolName: Bullet
prefab: {fileID: 1458536708126384592, guid: ce55757173933984cb374e6fdbabad7a, type: 3} prefab: {fileID: 1458536708126384592, guid: ce55757173933984cb374e6fdbabad7a, type: 3}
yu: {fileID: 0}
kl: {fileID: 0}
yt: {fileID: 0}
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@ -14,5 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
poolName: Laser Muzzle poolName: Laser Muzzle
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@ -13,6 +13,9 @@ MonoBehaviour:
m_Name: Muzzle Flash m_Name: Muzzle Flash
m_EditorClassIdentifier: m_EditorClassIdentifier:
poolName: Muzzle Flash poolName: Muzzle Flash
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@ -0,0 +1,60 @@
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
namespace D2D
{
public class PoolManager : MonoBehaviour
{
[Tooltip("List of prefabs to spawn.")]
[SerializeField] private List<PoolMember> _prefabs; // List of prefabs
[Tooltip("List of UI buttons.")]
[SerializeField] private List<Button> _buttons; // List of buttons
private PoolMember _selectedPrefab; // Currently selected prefab
private void Start()
{
InitButtons(); // Initialize the buttons
}
// Initialize buttons with listeners
private void InitButtons()
{
for (int i = 0; i < _buttons.Count; i++)
{
int index = i; // Capture index for button listener
_buttons[i].onClick.AddListener(() => OnButtonPressed(index));
}
}
// Triggered when a button is pressed
private void OnButtonPressed(int index)
{
if (index < _prefabs.Count)
{
_selectedPrefab = _prefabs[index]; // Assign the prefab corresponding to the button index
Debug.Log("Prefab selected: " + _selectedPrefab.name);
}
else
{
Debug.LogWarning("No prefab available for this button.");
}
}
// Example method to spawn the selected prefab at a given position
public void SpawnSelectedPrefab(Vector3 position)
{
if (_selectedPrefab != null)
{
Instantiate(_selectedPrefab, position, Quaternion.identity);
}
else
{
Debug.LogWarning("No prefab selected.");
}
}
}
}

@ -0,0 +1,11 @@
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File diff suppressed because it is too large Load Diff

@ -17,9 +17,6 @@ namespace D2D
[SerializeField] private int _debugCurrentLevel = -1; [SerializeField] private int _debugCurrentLevel = -1;
[Space] [Space]
[SerializeField] private bool _isRandomOnLoop = true;
[Tooltip("To skip for instance 1 level (on loop) put value to 2")] [Tooltip("To skip for instance 1 level (on loop) put value to 2")]
[SerializeField] private int _minRepeatLevel = 1; [SerializeField] private int _minRepeatLevel = 1;
@ -29,6 +26,8 @@ namespace D2D
private DataContainer<int> _lastLoadedLevelIndex; private DataContainer<int> _lastLoadedLevelIndex;
private DataContainer<bool> _isLastLevelWin; private DataContainer<bool> _isLastLevelWin;
private int currentLevelIndex = 0; // Track the current level index
protected override void OnEnable() protected override void OnEnable()
{ {
base.OnEnable(); base.OnEnable();
@ -38,7 +37,7 @@ namespace D2D
if (_debugCurrentLevel >= 0) if (_debugCurrentLevel >= 0)
{ {
Instantiate(_gameData.levels[_debugCurrentLevel-1]); Instantiate(_gameData.levels[_debugCurrentLevel - 1]);
return; return;
} }
@ -52,55 +51,42 @@ namespace D2D
} }
else else
{ {
DefaultLoad(); LoadLevel(currentLevelIndex);
} }
_isLastLevelWin.Value = false; _isLastLevelWin.Value = false;
} }
private void DefaultLoad() // Method to load the level based on the current index
private void LoadLevel(int index)
{ {
var levelIndex = _db.PassedLevels.Value;
var index = levelIndex % _gameData.levels.Count;
// If we run out of levels => do magic now (repeat levels, so player will not notice)
if (levelIndex > _gameData.levels.Count-1)
{
int minRepeatLevelIndex = _minRepeatLevel - 1;
index = minRepeatLevelIndex + (levelIndex) % (_gameData.levels.Count - minRepeatLevelIndex);
if (_isRandomOnLoop)
{
var min = _minRepeatLevel - 1;
var max = _gameData.levels.Count - 1;
var lastShuffledIndex = _lastLoadedLevelIndex.Value;
List<int> indexes = new List<int>();
for (int l = min; l <= max; l++)
{
if (l != lastShuffledIndex)
indexes.Add(l);
}
index = indexes.GetRandomElement();
}
}
_lastLoadedLevelIndex.Value = index;
try try
{ {
Instantiate(_gameData.levels[index]); Instantiate(_gameData.levels[index]);
// children[index].transform.On(); _lastLoadedLevelIndex.Value = index;
Debug.Log($"Loaded level: {index}");
} }
catch (Exception e) catch (Exception e)
{ {
Debug.LogError(e); Debug.LogError(e);
Instantiate(_gameData.levels.GetRandomElement()); Instantiate(_gameData.levels.GetRandomElement());
// children[0].transform.On();
} }
} }
// Method to handle button click to switch to the next level
public void OnNextLevelButtonClick()
{
currentLevelIndex++; // Increment the level index
// Ensure the level index is within bounds
if (currentLevelIndex >= _gameData.levels.Count)
{
currentLevelIndex = _minRepeatLevel - 1; // Reset to the first repeatable level
}
LoadLevel(currentLevelIndex); // Load the next level
}
protected override void OnGameWin() protected override void OnGameWin()
{ {
_isLastLevelWin.Value = true; _isLastLevelWin.Value = true;

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,93 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Uiscript : MonoBehaviour
{
public GameObject mainmenu, setting, Play, Shop, Levelselection, CharacterSelection,Mode;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void MainmenuPanal()
{
mainmenu.SetActive(true);
}
public void SettingPanal()
{
setting.SetActive(true);
mainmenu.SetActive(false);
}
public void Settingpanalcross()
{
setting.SetActive(false);
mainmenu.SetActive(true);
}
public void Playpanal()
{
Play.SetActive(true);
mainmenu.SetActive(false);
}
public void Modes()
{
Mode.SetActive(true);
Play.SetActive(false);
}
public void modesCross()
{
Mode.SetActive(false);
Play.SetActive(true);
}
public void levelselectionPanal()
{
Levelselection.SetActive(true);
Mode.SetActive(false);
}
public void levelSelectionback()
{
Levelselection.SetActive(false);
Mode.SetActive(true);
}
public void ShopPanal()
{
Shop.SetActive(true);
Play.SetActive(false);
}
public void ShopPanalCross()
{
Shop.SetActive(false);
Play.SetActive(true);
}
public void InfiniteMode()
{
SceneManager.LoadScene(1);
}
public void characterselectionPanal()
{
CharacterSelection.SetActive(true);
Play.SetActive(false);
} public void characterselectionPanalcross()
{
CharacterSelection.SetActive(false);
Play.SetActive(true);
}
public void playBack()
{
mainmenu.SetActive(true);
Play.SetActive(false);
}
public void quit()
{
Application.Quit();
}
}

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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
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@ -19,7 +19,6 @@ public class EnemySpawn : Unit
public float LevelTimer => currentLevelTimer; public float LevelTimer => currentLevelTimer;
private int currentAmount = 0; private int currentAmount = 0;
private float currentWaveTimer = 0; private float currentWaveTimer = 0;
private float currentLevelTimer = 0; private float currentLevelTimer = 0;
private float timer; private float timer;
@ -28,14 +27,12 @@ public class EnemySpawn : Unit
private List<Wave> availableWaves = new(); private List<Wave> availableWaves = new();
private Camera currentCamera; private Camera currentCamera;
private bool isStopped; private bool isStopped;
private int maxOnField; private int maxOnField;
private void Awake() private void Awake()
{ {
_enemySpawn = this; _enemySpawn = this;
currentCamera = Camera.main; currentCamera = Camera.main;
SetWave(_gameData.firstWave); SetWave(_gameData.firstWave);
@ -55,6 +52,7 @@ public class EnemySpawn : Unit
} }
} }
} }
private void Update() private void Update()
{ {
if (isStopped || _stateMachine.Last.Is<PauseState>()) if (isStopped || _stateMachine.Last.Is<PauseState>())
@ -65,33 +63,6 @@ public class EnemySpawn : Unit
currentWaveTimer += Time.deltaTime; currentWaveTimer += Time.deltaTime;
currentLevelTimer += Time.deltaTime; currentLevelTimer += Time.deltaTime;
if (currentWaveTimer >= currentWave.Duration)
{
// Controlled Waves
/*
currentWaveIndex++;
if (debugLevel.Waves.Length <= currentWaveIndex)
{
currentWaveIndex = 0;
}
SetWave(debugLevel.Waves[currentWaveIndex]);
*/
currentWaveTimer = 0;
SetWave(availableWaves.Random());
}
/*if (currentLevelTimer >= debugLevel.TotalDuration)
{
{
isStopped = true;
_stateMachine.Push(new WinState());
}
}*/
if (currentAmount >= maxOnField) if (currentAmount >= maxOnField)
{ {
return; return;
@ -100,21 +71,34 @@ public class EnemySpawn : Unit
if (timer <= Time.time) if (timer <= Time.time)
{ {
SpawnEnemy(currentWave.Enemies.Random()); SpawnEnemy(currentWave.Enemies.Random());
timer = Time.time + delayBetweenSpawn; timer = Time.time + delayBetweenSpawn;
} }
} }
// Method to handle button click event
public void OnWaveButtonClicked()
{
currentWaveIndex++;
if (currentWaveIndex >= availableWaves.Count)
{
currentWaveIndex = 0; // Loop back to the first wave if you reach the end
}
SetWave(availableWaves[currentWaveIndex]);
}
public void SetWave(Wave wave) public void SetWave(Wave wave)
{ {
currentWave = wave; currentWave = wave;
Debug.Log($"Wave set to: {wave.name}");
Debug.Log(wave.name);
} }
public void EnemyDied() public void EnemyDied()
{ {
currentAmount--; currentAmount--;
} }
private void SpawnEnemy(GameObject enemy) private void SpawnEnemy(GameObject enemy)
{ {
float xPos; float xPos;
@ -133,7 +117,6 @@ public class EnemySpawn : Unit
} }
Vector3 direction = Camera.main.ViewportToWorldPoint(new Vector3(xPos, yPos, -10)); Vector3 direction = Camera.main.ViewportToWorldPoint(new Vector3(xPos, yPos, -10));
Ray ray = new Ray(currentCamera.transform.position, currentCamera.transform.position - direction); Ray ray = new Ray(currentCamera.transform.position, currentCamera.transform.position - direction);
if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, _gameData.GroundLayer)) if (Physics.Raycast(ray, out RaycastHit hit, Mathf.Infinity, _gameData.GroundLayer))
@ -154,4 +137,10 @@ public class EnemySpawn : Unit
currentAmount++; currentAmount++;
} }
} }
public void levell()
{
currentWaveIndex = 0;
Debug.Log("index00");
}
} }

@ -6,34 +6,30 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using static D2D.Utilities.CommonGameplayFacade; using static D2D.Utilities.CommonGameplayFacade;
public class GameProgress : GameStateMachineUser public class GameProgress : GameStateMachineUser
{ {
[SerializeField] private LevelSO[] levels; [SerializeField] private LevelSO[] levels;
[SerializeField] private Vector2 levelUpTimeRange; [SerializeField] private Vector2 levelUpTimeRange;
[SerializeField] private Button[] levelButtons; // Array for buttons
[SerializeField] private Text[] levelTexts; // Array for corresponding Text objects
private float XPforLevelUp; private float XPforLevelUp;
private float totalXP; private float totalXP;
private float needToFinish; private float needToFinish;
private int level = 0; private int level = 0;
private Dictionary<int, float> xpToLevelUps = new(); private Dictionary<int, float> xpToLevelUps = new();
private XPPicker xpPicker; private XPPicker xpPicker;
public Action<int> OnLevelUp; public Action<int> OnLevelUp;
private float levelTime; private float levelTime;
private float timeForLevelUp; private float timeForLevelUp;
private float levelUpTimer; private float levelUpTimer;
private bool isStarted = false; private bool isStarted = false;
private bool isFinished = false; private bool isFinished = false;
private LevelSO _levelSO;
public GameObject levelmenu;
public float GetValueForFinish() => totalXP / needToFinish; public float GetValueForFinish() => totalXP / needToFinish;
public float GetValueForTimeFinish() => levelTime / _levelSO.TotalDuration; public float GetValueForTimeFinish() => levelTime / _levelSO.TotalDuration;
public float GetValueForLevelUP() => XPforLevelUp / xpToLevelUps[level]; public float GetValueForLevelUP() => XPforLevelUp / xpToLevelUps[level];
@ -41,59 +37,60 @@ public class GameProgress : GameStateMachineUser
private void Awake() private void Awake()
{ {
_levelSO = levels[0]; _levelSO = levels[0]; // Default to level 0 at start
_gameProgress = this; _gameProgress = this;
xpPicker = _xpPicker; xpPicker = _xpPicker;
var multiplier = Mathf.Pow(_gameData.baseXPMultiplier, _db.PassedLevels.Value); var multiplier = Mathf.Pow(_gameData.baseXPMultiplier, _db.PassedLevels.Value);
timeForLevelUp = levelUpTimeRange.RandomFloat(); timeForLevelUp = levelUpTimeRange.RandomFloat();
if (_db.PassedLevels.Value >= 4) if (_db.PassedLevels.Value >= 4) multiplier *= 1.5f;
{ if (_db.PassedLevels.Value >= 5) multiplier *= 1.2f;
multiplier *= 1.5f; if (_db.PassedLevels.Value >= 6) multiplier *= 1.2f;
Debug.Log("Boost level 5: " + multiplier); if (_db.PassedLevels.Value >= 8) multiplier += 1;
}
if (_db.PassedLevels.Value >= 5) for (int i = 0; i < LevelSO.LevelUps; i++)
{ {
multiplier *= 1.2f; var xpToLevelUp = _levelSO.BaseXPToLevelUp * multiplier + (i * _levelSO.StepXPOnLevelUp * multiplier);
Debug.Log("Boost level 6: " + multiplier); needToFinish += xpToLevelUp;
xpToLevelUps.Add(i, xpToLevelUp);
} }
if (_db.PassedLevels.Value >= 6) // Assign button click events
for (int i = 0; i < levelButtons.Length; i++)
{ {
multiplier *= 1.2f; int index = i; // Capture the index to use it in the button's callback
Debug.Log("Boost level 6: " + multiplier); levelButtons[i].onClick.AddListener(() => SetLevel(index));
}
if (_db.PassedLevels.Value >= 8)
{
multiplier += 1;
Debug.Log("Boost level 6: " + multiplier);
} }
}
for (int i = 0; i < LevelSO.LevelUps; i++) // Method to set the level based on the button clicked
public void SetLevel(int index)
{
if (index >= 0 && index < levels.Length)
{ {
var xpToLevelUp = _levelSO.BaseXPToLevelUp * multiplier + (i * _levelSO.StepXPOnLevelUp * multiplier); _levelSO = levels[index]; // Set the corresponding level
needToFinish += xpToLevelUp; Debug.Log("Level changed to: " + index);
xpToLevelUps.Add(i, xpToLevelUp); // Deactivate all Texts, then activate the one corresponding to the index
for (int i = 0; i < levelTexts.Length; i++)
{
levelTexts[i].gameObject.SetActive(i == index);
}
} }
/// For XP based levels game
// xpPicker.OnPickUp += CheckForLevelUp;
// xpPicker.OnPickUp += CheckForFinish;
} }
protected override void OnGameRun() protected override void OnGameRun()
{ {
isStarted = true; isStarted = true;
} }
protected override void OnGameFinish() protected override void OnGameFinish()
{ {
isFinished = true; isFinished = true;
} }
private void Update() private void Update()
{ {
if (isStarted && !isFinished) if (isStarted && !isFinished)
@ -104,7 +101,6 @@ public class GameProgress : GameStateMachineUser
if (levelUpTimer >= timeForLevelUp) if (levelUpTimer >= timeForLevelUp)
{ {
levelUpTimer = 0; levelUpTimer = 0;
LevelUp(); LevelUp();
} }
@ -114,6 +110,7 @@ public class GameProgress : GameStateMachineUser
} }
} }
} }
private void CheckForLevelUp(float xp) private void CheckForLevelUp(float xp)
{ {
if (level + 1 >= LevelSO.LevelUps) if (level + 1 >= LevelSO.LevelUps)
@ -138,10 +135,7 @@ public class GameProgress : GameStateMachineUser
public void LevelUp() public void LevelUp()
{ {
XPforLevelUp = 0; XPforLevelUp = 0;
level++;
_audioManager.PlayOneShot(_gameData.spawnClip, 0.4f); _audioManager.PlayOneShot(_gameData.spawnClip, 0.4f);
OnLevelUp?.Invoke(level); OnLevelUp?.Invoke(level);
} }
@ -154,5 +148,8 @@ public class GameProgress : GameStateMachineUser
_stateMachine.Push(new WinState()); _stateMachine.Push(new WinState());
} }
} }
public void levelmenudeactive()
{
levelmenu.SetActive(false);
}
} }

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