From 1f5c7398e7070081dd7fc621975a21049fb14643 Mon Sep 17 00:00:00 2001 From: nuruznaeem198 Date: Thu, 19 Sep 2024 18:33:03 +0500 Subject: [PATCH] Added character selection in the main game scene and also changed the original stock scene into the modified scene --- Assets/CharactersScript.cs | 8 +- Assets/NeutralsSpawn.cs | 9 +- Assets/ParticleController.cs | 2 +- Assets/Scenes/CharactersSelection.unity | 4 +- Assets/Scenes/Level_1 New Enemies.unity | 13 +- Assets/Scenes/Level_1.unity | 2372 ++++++++++++++++- .../Prefabs/Projectiles/Pistol Bullet.prefab | 89 + .../Scripts/SO/Soldiers/PistolMember.cs | 8 +- ProjectSettings/EditorBuildSettings.asset | 6 + ProjectSettings/TagManager.asset | 2 +- 10 files changed, 2418 insertions(+), 95 deletions(-) diff --git a/Assets/CharactersScript.cs b/Assets/CharactersScript.cs index b8d4e41d..75f2fb3a 100644 --- a/Assets/CharactersScript.cs +++ b/Assets/CharactersScript.cs @@ -1,3 +1,4 @@ +using Animancer; using System; using System.Collections; using System.Collections.Generic; @@ -12,6 +13,7 @@ public class CharactersScript : MonoBehaviour public Button nextButton; public Button prevButton; public Button selectButton; // Separate "Select" button for current character + public Avatar[] characterAvatar; void Start() { @@ -76,7 +78,7 @@ public class CharactersScript : MonoBehaviour { character.SetActive(false); } - + characters[index].transform.parent.GetComponent().Animator.avatar = characterAvatar[index]; // Show the character at the specified index if (index >= 0 && index < characters.Length) { @@ -97,10 +99,12 @@ public class CharactersScript : MonoBehaviour { selectButton.GetComponentInChildren().text = "Select"; } + //characters[savedIndex].SetActive(true); + //characters[savedIndex].transform.parent.GetComponent().Animator.avatar = characterAvatar[savedIndex]; } public void playGame() { - SceneManager.LoadScene("Level_1 New Enemies"); + } } diff --git a/Assets/NeutralsSpawn.cs b/Assets/NeutralsSpawn.cs index f8e0af9e..6cb9b5ef 100644 --- a/Assets/NeutralsSpawn.cs +++ b/Assets/NeutralsSpawn.cs @@ -21,16 +21,17 @@ public class NeutralsSpawn : Unit private void Awake() { - for (int i = 0; i < neutralMember.Length; i++) - { - neutralMember[i].gameObject.SetActive(false); - } + currentCamera = Camera.main; index = PlayerPrefs.GetInt("selectedCharacterIndex"); } private void Start() { + for (int i = 0; i < neutralMember.Length; i++) + { + neutralMember[i].gameObject.SetActive(false); + } neutralMember[index].gameObject.SetActive(true); } private void Update() diff --git a/Assets/ParticleController.cs b/Assets/ParticleController.cs index 52b07773..de162632 100644 --- a/Assets/ParticleController.cs +++ b/Assets/ParticleController.cs @@ -14,7 +14,7 @@ public class ParticleController : MonoBehaviour // Debug.Log("index is" + index); enableprojectileParticles(index); //enableimpactParticles(index); - enablemuzzleParticles(index); + //enablemuzzleParticles(index); } public void enableprojectileParticles(int val) { diff --git a/Assets/Scenes/CharactersSelection.unity b/Assets/Scenes/CharactersSelection.unity index 7c4b4b6e..2bc4ffcf 100644 --- a/Assets/Scenes/CharactersSelection.unity +++ b/Assets/Scenes/CharactersSelection.unity @@ -720,8 +720,8 @@ MonoBehaviour: m_UiScaleMode: 0 m_ReferencePixelsPerUnit: 100 m_ScaleFactor: 1 - m_ReferenceResolution: {x: 800, y: 600} - m_ScreenMatchMode: 0 + m_ReferenceResolution: {x: 1920, y: 1080} + m_ScreenMatchMode: 2 m_MatchWidthOrHeight: 0 m_PhysicalUnit: 3 m_FallbackScreenDPI: 96 diff --git a/Assets/Scenes/Level_1 New Enemies.unity b/Assets/Scenes/Level_1 New Enemies.unity index 9775686a..bce426bf 100644 --- a/Assets/Scenes/Level_1 New Enemies.unity +++ b/Assets/Scenes/Level_1 New Enemies.unity @@ -10457,7 +10457,7 @@ PrefabInstance: - target: {fileID: 1032966837458598255, guid: 2afb0c0b1e9834310869cb2f0c994844, type: 3} propertyPath: _manualSetupPools.Array.data[2] value: - 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characterIndex = PlayerPrefs.GetInt("selectedCharacterIndex"); - Debug.Log("index is" + characterIndex); - charactersArray[characterIndex].SetActive(true); - charactersArray[characterIndex].transform.parent.GetComponent().Animator.avatar = characterAvatar[characterIndex]; + //characterIndex = PlayerPrefs.GetInt("selectedCharacterIndex"); + //Debug.Log("index is" + characterIndex); + //charactersArray[characterIndex].SetActive(true); + //charactersArray[characterIndex].transform.parent.GetComponent().Animator.avatar = characterAvatar[characterIndex]; } private void HitEnemy(Transform other, Transform @object) { diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 75252a9c..65251b84 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -11,4 +11,10 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/Level_1.unity guid: c5ddf6fc4e21e4ec18c592064edf342f + - enabled: 1 + path: Assets/Scenes/CharactersSelection.unity + guid: 4e9c97bf49791b44484077ba575928c4 + - enabled: 1 + path: Assets/Scenes/Level_1 New Enemies.unity + guid: 281e83595f2fe584b9528a7e1cdb0ae5 m_configObjects: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 5c50c4e6..9c0b52bf 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -15,7 +15,7 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - CharacterSelection - Water - UI - Ground