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CrowdControl/Assets/Scripts/Samples/GeneratorSample.cs

28 lines
609 B
C#

3 months ago
using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Gameplay;
using NaughtyAttributes;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D
{
public class GeneratorSample : MonoBehaviour
{
[Foldout("Easy")]
[SerializeField] public float _number;
#if UNITY_EDITOR
[Button("Build")]
public void Build()
{
Debug.Log("Build finished!");
}
#endif
}
}