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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class InputAxisTest : MonoBehaviour
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{
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[InputAxis]
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public string inputAxis0;
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public InputAxisNest1 nest1;
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[Button]
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private void LogInputAxis0()
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{
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Debug.Log(inputAxis0);
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}
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}
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[System.Serializable]
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public class InputAxisNest1
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{
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[InputAxis]
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public string inputAxis1;
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public InputAxisNest2 nest2;
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}
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[System.Serializable]
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public struct InputAxisNest2
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{
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[InputAxis]
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public string inputAxis2;
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}
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}
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