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33 lines
844 B
C#
33 lines
844 B
C#
2 months ago
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using System.Collections.Generic;
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using UnityEngine;
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using static D2D.Utilities.CommonGameplayFacade;
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public class UpgradeBlock : MonoBehaviour
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{
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[SerializeField] private UpgradeItemUI itemUIPrefab;
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private Dictionary<Upgrades, UpgradeItemUI> upgrades = new Dictionary<Upgrades, UpgradeItemUI>();
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private void Awake()
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{
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_upgradesBlock = this;
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gameObject.SetActive(false);
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}
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public void CreateItemsUI(Upgrades[] upgradesList)
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{
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foreach (var upgrade in upgradesList)
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{
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var upgradeComp = Instantiate(itemUIPrefab, transform).GetComponent<UpgradeItemUI>();
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upgrades.Add(upgrade, upgradeComp);
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upgradeComp.Init(upgrade.Icon, false);
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}
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}
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public void UnlockUpgrade(Upgrades upgrade)
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{
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upgrades[upgrade].Unlock();
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}
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}
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