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namespace GleyMobileAds
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{
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using UnityEngine;
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/// <summary>
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/// writes text on screen if debug is enable from Settings Window
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/// </summary>
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public class ScreenWriter : MonoBehaviour
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{
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private static string logMessage;
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private static ScreenWriter instance;
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public static void Write(object message)
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{
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if (Advertisements.Instance.debug == true)
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{
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if (instance == null)
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{
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GameObject go = new GameObject();
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go.name = "DebugMessagesHolder";
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instance = go.AddComponent<ScreenWriter>();
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logMessage += ("\nDebugMessages instance created on DebugMessagesHolder");
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}
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logMessage += "\n" + message.ToString();
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}
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}
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void OnGUI()
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{
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if (Advertisements.Instance.debug == true)
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{
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if (logMessage != null)
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{
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GUI.Label(new Rect(0, 0, Screen.width, Screen.height), logMessage);
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if (GUI.Button(new Rect(Screen.width - 100, Screen.height - 100, 100, 100), "Clear"))
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{
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logMessage = null;
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}
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}
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}
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}
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}
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}
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