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CrowdControl/Assets/Feel/MMTools/Demos/MMObservable/MMObservableDemoObserver.cs

39 lines
1023 B
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Tools
{
/// <summary>
/// A test class used to demonstrate the MMObservable in the MMObservableTest demo scene
/// </summary>
public class MMObservableDemoObserver : MonoBehaviour
{
/// the subject to look at
public MMObservableDemoSubject TargetSubject;
/// <summary>
/// When the position changes, we move our object accordingly on the y axis
/// </summary>
protected virtual void OnPositionChange()
{
this.transform.position = this.transform.position.MMSetY(TargetSubject.PositionX.Value);
}
/// <summary>
/// On enable we start listening for changes
/// </summary>
protected virtual void OnEnable()
{
TargetSubject.PositionX.OnValueChanged += OnPositionChange;
}
/// <summary>
/// On enable we stop listening for changes
/// </summary>
protected virtual void OnDisable()
{
TargetSubject.PositionX.OnValueChanged -= OnPositionChange;
}
}
}