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CrowdControl/Assets/3rd/MPUIKit/Editor/Scripts/ShapeDrawers/TrianglePropertyDrawer.cs

43 lines
2.0 KiB
C#

3 months ago
using UnityEditor;
using UnityEngine;
namespace MPUIKIT.Editor {
[CustomPropertyDrawer(typeof(Triangle))]
public class TrianglePropertyDrawer : PropertyDrawer{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
EditorGUI.BeginProperty(position, label, property);
{
Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
Rect RadiusVectorRect = new Rect(position.x,
position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
position.width, EditorGUIUtility.singleLineHeight);
SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
float floatVal = radius.vector3Value.x;
Vector3 vectorValue = radius.vector3Value;
EditorGUI.BeginChangeCheck();
{
if (uniform.boolValue) {
floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
}
else {
vectorValue = EditorGUI.Vector3Field(RadiusVectorRect, string.Empty, vectorValue);
}
}
if (EditorGUI.EndChangeCheck()) {
radius.vector3Value = uniform.boolValue ? new Vector3(floatVal, floatVal, floatVal) : vectorValue;
}
}
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
}
}
}